List of things that are annoying to type

  • backtick shift-r backtick
    • This one doesn’t have to be bad, if I hold right shift the whole time.
    • Still needs thought though. Maybe backtick should be replicated on another layer.
    • Alternate, some other way to hit R.
  • C: as in my keymap file (shift → SYM thumb sfb)
  • 50%? (SYM → shift thumb SFB)
    • Maybe I could do something like I have with numbers… tristate thumbs where holding the opposite thumb gets me somewhere.

Notes

  • Work on one shot shift. I can notice especially when I type rolls like Things, having to shibt down, T, shift up, h is very slow. Thin means I would have to rethink my keymap though, so for the sake of my sanity, I shouldn’t do it until I’m more comfortable with the alpha layer on my board.

  • Razen suggests repeat on the right, not the left. That could be interesting on night, because repeats like mm feel weird.

  • Media layer can go away and merge with Nav layer if that buys me space to do something like above.

  • Tab probably doesn’t need to be on easy thumb

    • Maybe enter too
  • Repeat doesn’t work on zmk when holding shift eg TTS

  • Night adaptive shift key on right hand, ’ is perfect for that. You never start a sentence with ‘.

  • Repeat on space thumb is awful for sfb

  • Don’t forget to make space repeat produce R. That’s going to take some extra doing, to make repeat not just a repeat key. I think that will need to be a second magic key.

    • (Speaking of which, typing `R` is super annoying. That’s a good example of the kind of thing I should spend energy on fixing)
  • Magic on right isn’t going to be that useful unless I commit to left shift only and remove the hold-tap behavior from the right magic key.

    • That would mean that I also need to commit to space repeat producing shifted R, otherwise I would have no way to hold shift and hit R
    • I would also need to get used to caps word, because holding shift for a long sequence that has R in it wouldn’t work anymore
  • Thinking about non-thumb alpha

    • OSM shift could go where r currently is
    • Repeat should still be not on space thumb
    • Magic could probably be on right next to space without too much issue (and it wouldn’t need to have shift on layer, so it could have regular hold behavior instead of hold-preferred)
  • Space on thumb alpha side will always result in an SFB, or if not that, a skipgram

  • “50%?”, annoying to type because of the sym drop to shift

  • Thumb SFS in words like Sorry with new shift still feels bad

  • If I put shift on pinkies, then something like Sinner would have an SFS also on the i. So it’s not like adding more keys solves this for me either. I think the only real solve is to drop the thumb alpha. Magic could go there, that probably wouldn’t SFS too much. But in general, i need to weigh if having the thumb R improves the layout enough to be okay with the occasional shift R SFS, or if that’s a dealbreaker and I want to take everything as slightly worse (no thumb alpha) but have a better shift experience

  • Regarding the last point, i think there’s a way to be somewhat analytical about it. We can look at a layout with and without thumb alpha, and see the SFB / SFS differences. Regular layout may cause more SFB’s in the main finger area than it saves in the shift. (Note that shift should be weighted because its thumb)

  • Actually thumb SFB with shift - R as in Create is still bad. Gotta include that too

  • Caps word is stuck behind tap flow window I think. That kinda sucks and means it’s really hard to use it while in a flow

  • Shift on R hold is a really nice idea, but you can’t do hold-preferred if you do that, because you roll r with things. You would have to set to something else like balanced flavor. I would need to give it some thought but I don’t think that works well with shift. (The whole point to having shift on backspace as hold-preferred, now that i think about it, is that backspace never rolls with something)

    • But as an aside, having shift on home thumb and having neither thumb really move side to side that much (other than hitting repeat and magic, which is low frequency) kinda feels amazing.
  • Shift could become true OSM, not sticky shift (so it only works for one). Backspace moves to right, then backspace gets a new layer which is TRANS for all keys except for OSM shift, which now becomes caps word (and this layer is hold preferred)

    • Still need to think about what to do with backspace in nav mode
    • Also C123, 123C, and C: issues
    • Maybe it overloads left, but if shift becomes OSM then it could get NAV on left. I think that backspace is the only constraint for NAV positioning.
    • CamelCase works with OSM, but TTSService style stuff doesn’t. Unless I toggle on and off caps word, which could work but feels annoying.
    • Other option is keep NAV on right, just learn a second backspace on that side.
  • Regarding the C123, 123C, and C: issue

    • Could I just duplicate sym and num on both sides?
    • Gotta figure out NAV but that works great I think
    • Wait I think this works. Base layer does not have the dupe, but right thumb for all three of them has the dupe
    • That means I can also get rid of the sticky num/sym on the left hand index if I want
    • Yeah this idea takes precedence. Next important is figuring out osm and caps word in conjunction
    • I don’t need caps word if I just have a regular thumb shift… so I think I could just figure out how to fit thumb shift and caps word
    • Initial thoughts are that I could put OSM shift on left, backspace on right, then backspace+shift is a shift layer? And that layer could also hold the sym/num secondary layers? That preserves the OSM behavior even if I hold it, but it also allows shift… maybe? Idk if I like that
    • I think the idea to have repeat(NUM), osm_shift(NAV), magic(SYM) | backspace(??), space(??), enter(??) has legs. Backspace, space, enter all stay as tap behavior whenever in a layer, but when in a layer, they also grow num/sym ability. (Or if I have nothing else to put there, they could just have them always?)
      • Somehow holding backspace should be able to turn osm shift into regular shift. It would be nice if they were order independent, ie I could hit osm shift, change my mind, hold it and also hit backspace
      • Could always do a combo for full shift but that feels like a cop out
  • Move back to left space if staying on sturdy

  • For for accessing symbol and number layers when I’m in shift I think I want to use my the upper row so I wanna be able to access both sides so that means while I’m holding a shift, index upper index on either side will produce symbol and upper middle on either side will produce number. Those will be homestyle Home modifier style.

  • I did most of the things above (decided I don’t like osm), but I still have the C123 issue

  • Kusa mochi was 30g exterior, 20g interior. Worked great. Roll out rather big. Used katakuriko. For making the flower, general method that seemed good: fold in 4 petals to start. Easiest way to do that is to fold two sides up so it looks like a hot dog, then take the left and right sides and push in. Easier to get even 4 petals that way. Then, go around and turn each petal into two by pushing into itself. Important, when you do that, make sure that the “pushing into itself” part goes all the way to the center. ie, the main petal “corners” are already at the center of the sweet. Because the dough has thickness, when you push the petal into itself to create a new “inner corner”, the inclination will be for that corner not to reach all the way in. Make sure you do, and be intentional about pushing it all the way to the center to force evenness. When you have all 8 petals shaped, it seems nice to move in a “sliding window of 2”, and on every petal pair successively, gently pinch the inner corners together. Do that on all 8, not just on 4 pairs. That seems to make it nice and even.

  • Also i did about 3g yomogi this time and did the hot water soak before, it was nice. Just make sure you have water to do the shiratamako strain too. Probably soak both in the same water and strain or something before doing the rest of the ingredients

  • For the sweet, I used our cheap strainer with big holes to make the frills. Shiro an only too, makes it look more rustic

  • What direction do you flip kazari futaoki, open or close

  • Osm on outer right, backspace with sym on home right with hold preferred, sym + something maybe index as ctrl backspace to get hold preferred on ctrl backspace, enter could potentially be hold preferred with media

  • Backspace should be on home because its usage is unexpected, so putting it where you already hover is a good idea

    • Not a bad idea, but not great in practice. It turns out better to have shift there, because shift (especially osm shift) is always rolled. So it’s better to have shift in a good position. Backspace is always an out of band thing, so moving it to a less rolly spot is fine.
  • Daien no sou, chasen is kensui no migikata

  • This time he said for daien no sou, yubi uchi for chashaku is just 1x after karamono. Really?

  • He also thinks it’s snap fukusa first, then take chashaku for daien no sou snap. Idk.

  • I want to mouse with right but that means I need a backspace on left

  • ue magic training doesn’t work on qmk. Also backspace default magic doesn’t work [ ] Magic key history should reset, I think, if I hit a magic key. ie, buddy or happy. Maybe not actually, the bam-bam you get from thumb is actually really nice there. I don’t know.

  • Emit a different learning token for each magic to help me remember [ ] Magic key history should reset, I think, if I hit a magic key. ie, buddy or happy. Maybe not actually, the bam-bam you get from thumb is actually really nice there. I don’t know.

  • Inner center of the yokan portion was under. Top was good. Maybe do a pre-steam on the yokan for 5m on high or something, then follow up with the rest?

  • Maybe ten minutes, even the outside yokan is a little under

  • https://youtu.be/90i0ptws6a4?si=aZHtmNz0ymstk2h6

  • Sturdy magic on qmk is getting applied to rain